Dune: Spice Wars Environment

Super proud to present my work on Dune: Spice wars after a two-years development!
The environment was a huge part of this game, it had to be procedural, flexible and diversified. I was responsible for texturing, modelling and mood, and the awesome Tom Rethaller worked on the tech side with the procedural generation and shaders.
It was my first time using Substance Designer, it quickly became one of my favorite tool! Still a lot to learn, though.
Also, Jérémy Vitry and Julien Mailly helped us to establish the vision for the style and mood.
Check the game : https://store.steampowered.com/app/1605220/Dune_Spice_Wars/

Art Direction :
https://www.artstation.com/kuru
3D Character Art :
https://www.artstation.com/kiuun
https://www.artstation.com/thomaslalande
Environment Art :
https://www.artstation.com/larykummer
Animation :
https://www.artstation.com/wilh
https://www.artstation.com/celinatasha
Concept Art :
https://www.artstation.com/zellk
https://www.artstation.com/sicaeth
VFX :
https://www.artstation.com/quentin-gendre
https://www.artstation.com/lison_richoux
UI/UX :
https://www.artstation.com/maevadelaunay
Marketing Art :
https://www.artstation.com/julien_mailly