Game prototype

Last year, I collaborated with two friends: a programmer and a game designer, to create a game prototype. We ended up going for something else, and here's what remains of that prototype. It was a blast to work on world-building, asset creation, and iterate on art styles, as well as to handle various aspects of the job like rigging, animation, VFX, concept,etc...

In engine with all assets

In engine with all assets

Asset kit

Asset kit

Mockup based on paintover

Mockup based on paintover

At some point, I tried handpainted stuff on this guy. It was pretty cool but time consuming!

At some point, I tried handpainted stuff on this guy. It was pretty cool but time consuming!

All assets are texture with albedo only

All assets are texture with albedo only

Concept for obstacles

Concept for obstacles

Some iteration on character classes

Some iteration on character classes

Exploring ideas for the worlds

Exploring ideas for the worlds

VFX test

VFX test

Ground textures done with Substance Designer, it was fun to find a balance with black ink for a comic feeling

Ground textures done with Substance Designer, it was fun to find a balance with black ink for a comic feeling

PIXELZ! Before finding the final art style, I tried pixel art on 3D

PIXELZ! Before finding the final art style, I tried pixel art on 3D

It was actually pretty convincing on hard surface model but very tricky on organic stuff

It was actually pretty convincing on hard surface model but very tricky on organic stuff

Test on 3DCoat, the pixel resolution was way too high to understand it was pixel art from the camera angle

Test on 3DCoat, the pixel resolution was way too high to understand it was pixel art from the camera angle

Better pixel resolution

Better pixel resolution

Thanks for watching!

Thanks for watching!