Here's a (way too big) art dump from a side project I worked on with Tom Spira (Developer) and Quentin Lapeyre (Game designer). We spent almost two years on it - some months more intensively than others - but we kept a fairly regular rhythm throughout. The idea was to create a roguelite set in a cyberpunk universe, where you fight bots in an arena to prove you're the fiercest gladiator in town!
This is a glimpse of some of the work I contributed. I was responsible for everything on the art side. There were many things I tackled for the first time like UI and VFX but it was really exciting to learn so many new things! On the 3D side, everything is made in texture and only an outline shader was used. I chose this art direction as we were working
I've added some captions to explain certain parts in more detail and a video teaser in case you're curious.
I also received invaluable help along the way in areas where I wasn’t particularly good. Here they are:
Sarah helped with some animations and gave super helpful feedback as well:
https://www.artstation.com/haryas
Philémon did a few rigs when things got too tricky. He did an awesome job rigging the final main character in the prototype:
https://www.artstation.com/kiuun
Jeremy created the final concept for the main character:
https://www.artstation.com/kuru
Also used some resources from the marketplace:
Rub Luna de San Macario VFX pack: https://www.artstation.com/marketplace/p/YDnN0/handpainted-flipbooks-01-assets-for-vfx-artists
Thanks for checking this post!